Live snapshot ยท Latest To Release
Latest To Release
Spec
83 events, 260 event parameters, 14 sent with every event. 5 deprecated. Release tag 1.9.39.
| Event | Section | Status | Params | Pipelines | Release |
|---|---|---|---|---|---|
| custom_session_start Triggered when user opens the app | ๐ฎ Engagement Analytics | ready | 104 notes | Firebase | after 1.9.39 |
| day_1 is sent in day 0, should be sent on second day after install. need to check 3 and 7 too. adj_day_1 has the same problem too | ๐ฎ Engagement Analytics | ready | 1 | Firebase ยท Adjust | after 1.9.39 |
| day_3 | ๐ฎ Engagement Analytics | ready | 1 | Firebase ยท Adjust | after 1.9.39 |
| day_7 | ๐ฎ Engagement Analytics | ready | 1 | Firebase ยท Adjust | after 1.9.39 |
| day_30 | ๐ฎ Engagement Analytics | ready | 2 | Firebase ยท Adjust | after 1.9.39 |
| session_end sent when user opens app next time REMOVE FOR NOW, the event itself. Lets not remove the system which "counts" all parameters which were sent under it | ๐ฎ Engagement Analytics | deprecated | 9 | Firebase | after 1.9.39 |
| level_start User starts a level | ๐ฎ Engagement Analytics | ready | 6 | Firebase | after 1.9.39 |
| level_complete User completes a level | ๐ฎ Engagement Analytics | ready | 01 notes | Firebase | after 1.9.39 |
| level_complete_x | ๐ฎ Engagement Analytics | deprecated | 13 | Firebase ยท Adjust | after 1.9.39 |
| level_fail User fails a level !!! need to refresh after level_complete changes | ๐ฎ Engagement Analytics | ready | 131 notes | Firebase | after 1.9.39 |
| revive_clear_bar sent when user "returns" back to the game which he was losing because of the "bar full" | ๐ฎ Engagement Analytics | ready | 5 | Firebase | after 1.9.39 |
| revive_extra_time | ๐ฎ Engagement Analytics | ready | 5 | Firebase | after 1.9.39 |
| game_paused user pressed the pause button in the game | ๐ฎ Engagement Analytics | ready | 5 | Firebase | after 1.9.39 |
| pause_quit_cancelled user opened the pause menu, pressed quit but changed his mind from one of the "you will lose warnings" | ๐ฎ Engagement Analytics | ready | 12 notes | Firebase | after 1.9.39 |
| fail_given_up | ๐ฎ Engagement Analytics | draft | 2 | Firebase | after 1.9.39 |
| fail_stack_full sent every time when "Out of space" popup is shown | ๐ฎ Engagement Analytics | draft | 11 | Firebase | after 1.9.39 |
| fail_time_up sent every time when "Time's up" popup is shown | ๐ฎ Engagement Analytics | draft | 5 | Firebase | after 1.9.39 |
| level_retry User retries the same level after failing, without going out in the lobby or out of game. it's on sent when "retry" button is pressed. level_start event should still be sent, separately and at the "same time" | ๐ฎ Engagement Analytics | ready | 31 notes | Firebase | after 1.9.39 |
| first_coins_spent This is a revenue event for adjust,not ingame coins | ๐ฎ Engagement Analytics | ready | 1 | Firebase ยท Adjust | after 1.9.39 |
| tutorial_started Tutorial events need to be added to track if we're annoying users by them | ๐ฎ Engagement Analytics | draft | 1 | Firebase | after 1.9.39 |
| tutorial_complete | ๐ฎ Engagement Analytics | ready | 0 | Firebase | after 1.9.39 |
| tutorial_step_done | ๐ฎ Engagement Analytics | ready | 0 | Firebase | after 1.9.39 |
| offer_shown | ๐ฐ Monetization & Game Economy Analytics | ready | 2 | Firebase | after 1.9.39 |
| offer_closed | ๐ฐ Monetization & Game Economy Analytics | ready | 3 | Firebase | after 1.9.39 |
| offer_syspopup_closed | ๐ฐ Monetization & Game Economy Analytics | ready | 5 | Firebase | after 1.9.39 |
| shop_opened user opens shop screen | ๐ฐ Monetization & Game Economy Analytics | ready | 1 | Firebase | after 1.9.39 |
| shop_closed shop screen closed / returned to previous screen | ๐ฐ Monetization & Game Economy Analytics | ready | 3 | Firebase | after 1.9.39 |
| shop_syspopup_closed system popup for purchase was closed | ๐ฐ Monetization & Game Economy Analytics | ready | 5 | Firebase | after 1.9.39 |
| purchase_success system popup for purchase was closed | ๐ฐ Monetization & Game Economy Analytics | ready | 82 notes | Firebase | after 1.9.39 |
| coins_spent User spends coins | ๐ฐ Monetization & Game Economy Analytics | ready | 4 | Firebase | after 1.9.39 |
| coins_gained User gains coins | ๐ฐ Monetization & Game Economy Analytics | draft | 4 | Firebase | after 1.9.39 |
| booster_used A booster is activated during gameplay | ๐ฐ Monetization & Game Economy Analytics | ready | 2 | Firebase | after 1.9.39 |
| extra_time_purchased User adds 60 seconds after time-up popup | ๐ฐ Monetization & Game Economy Analytics | ready | 0 | Firebase | after 1.9.39 |
| board_clear_purchased User clears collection board | ๐ฐ Monetization & Game Economy Analytics | ready | 0 | Firebase | after 1.9.39 |
| lives_refilled User refills lives using coins | ๐ฐ Monetization & Game Economy Analytics | ready | 0 | Firebase | after 1.9.39 |
| total_revenue_event sent after purchase, to track total spent by user | ๐ฐ Monetization & Game Economy Analytics | ready | 0 | Firebase | after 1.9.39 |
| sign_up_success | ๐ Sign-In & Account Analytics | ready | 1 | Firebase | after 1.9.39 |
| sign_up_failed | ๐ Sign-In & Account Analytics | ready | 21 notes | Firebase | after 1.9.39 |
| sign_in_success | ๐ Sign-In & Account Analytics | ready | 6 | Firebase | after 1.9.39 |
| sign_in_failed | ๐ Sign-In & Account Analytics | ready | 2 | Firebase | after 1.9.39 |
| signed_out need to check if this is sent properly all the time. (Analytics session ID / session number) | ๐ Sign-In & Account Analytics | ready | 01 notes | Firebase | after 1.9.39 |
| delete_account sent when user sends delete request | ๐ Sign-In & Account Analytics | ready | 0 | Firebase | after 1.9.39 |
| delete_canceled should be sent if user presses cancel delete button | ๐ Sign-In & Account Analytics | ready | 0 | Firebase | after 1.9.39 |
| sign_sync_show sent when popup is displayed | Merge / Sync | ready | 0 | Firebase | after 1.9.39 |
| sync_popup_continue continue button pressed | Merge / Sync | ready | 1 | Firebase | after 1.9.39 |
| sign_sync_confirmed yes button pressed on confirm popup | Merge / Sync | ready | 10 | Firebase | after 1.9.39 |
| connection_lost Game detects loss of connection | ๐ด Offline Mode Analytics | ready | 0 | Firebase | after 1.9.39 |
| connection_restored Connection is restored, back to online | ๐ด Offline Mode Analytics | ready | 0 | Firebase | after 1.9.39 |
| sounds_stng_changed sent when settings/pause window is closed and this setting was different when user opened the window | Settings | ready | 1 | Firebase | after 1.9.39 |
| music_stng_changed sent when settings/pause window is closed and this setting was different when user opened the window | Settings | ready | 1 | Firebase | after 1.9.39 |
| hints_stng_changed sent when settings/pause window is closed and this setting was different when user opened the window | Settings | ready | 1 | Firebase | after 1.9.39 |
| vibration_stng_changed sent when settings/pause window is closed and this setting was different when user opened the window | Settings | ready | 1 | Firebase | after 1.9.39 |
| name_changed | Settings | ready | 1 | Firebase | after 1.9.39 |
| bank_join_pressed In "lives bank" when user presses the join button | Lives / Help system | ready | 0 | Firebase | after 1.9.39 |
| bank_ask_lives_pressed "ask for lives" button pressed, in "lives bank" | Lives / Help system | ready | 1 | Firebase | after 1.9.39 |
| team_ask_lives | Lives / Help system | ready | 1 | Firebase | after 1.9.39 |
| team_send_lives | Lives / Help system | ready | 2 | Firebase | after 1.9.39 |
| create_team Sent when confirmation of team creation is received from server | Teams | ready | 3 | Firebase | after 1.9.39 |
| join_team | Teams | ready | 2 | Firebase | after 1.9.39 |
| leave_team | Teams | ready | 2 | Firebase | after 1.9.39 |
| m_event_stage_complete sent when main event objetive/stage complete | Main Event | ready | 4 | Firebase | after 1.9.39 |
| m_event_finished main event finished (17 days elapsed) | Main Event | ready | 2 | Firebase | after 1.9.39 |
| rate_popup_shown this is the start popup, which sends users | rate / Review system | deprecated | 3 | Firebase | after 1.9.39removed 1.9.39 |
| pre_rate_shown | rate / Review system | ready | 3 | Firebase | after 1.9.39 |
| pre_rate_submitted Star / Emoji rating had been submitted from the pre rate popup | rate / Review system | ready | 6 | Firebase | after 1.9.39 |
| pre_rate_closed | rate / Review system | ready | 6 | Firebase | after 1.9.39 |
| main_rate_shown the main rate us popup (which shows gift and sends user to store review | rate / Review system | ready | 4 | Firebase | after 1.9.39 |
| rate_popup_rated sent when player rates stars in our "rate popup" and pressed "rate us" button | rate / Review system | deprecated | 5 | Firebase | after 1.9.39removed 1.9.39 |
| rate_popup_closed sent when player rates stars in our "rate popup" and pressed "rate us" button | rate / Review system | deprecated | 5 | Firebase | after 1.9.39removed 1.9.39 |
| rate_feedbk_canceled was rate_report_canceled sent when user closes the report window(feedback) without sending | rate / Review system | ready | 7 | Firebase | after 1.9.39 |
| pre_feedbk_sent was rate_report_sent sent when user sends the report | rate / Review system | ready | 6 | Firebase | after 1.9.39 |
| rate_system_initiated sent when the system (iphone/android) rate popup is shown to the user after they rate us 4 or 5 | rate / Review system | ready | 4 | Firebase | after 1.9.39 |
| rate_system_returned returns from store or sys rate popup, same is sent when returned from rete_sys_retry but reward success is always yes (retry_yes) | rate / Review system | ready | 7 | Firebase | after 1.9.39 |
| rate_rwrd_price_btn | rate / Review system | ready | 1 | Firebase | after 1.9.39 |
| rate_fail_closed | rate / Review system | ready | 2 | Firebase | after 1.9.39 |
| rate_sys_retry user pressed retry in the "reward fail" popup | rate / Review system | ready | 2 | Firebase | after 1.9.39 |
| item_out_of_bounds when item goes out of board (bug) | rate / Review system | ready | 0 | Firebase | after 1.9.39 |
| notif_loc_opened | rate / Review system | ready | 4 | Firebase | after 1.9.39 |
| notif_loc_action we need to implement mechanism to stop attributing the action to notification after some time | rate / Review system | ready | 3 | Firebase | after 1.9.39 |
| notif_loc_shown notifications which were registered in previous session and should have been triggered by timer before this session | sent separately for every notif shown | rate / Review system | ready | 3 | Firebase | after 1.9.39 |
| gmpl_item_picked we track the first 5 unique items picked from a board per level attampt | gameplay events | ready | 3 | Firebase | after 1.9.39 |
| gmpl_items_matched we track all "match" events in level | gameplay events | ready | 3 | Firebase | after 1.9.39 |
| foreground_change sent only when screen/scene/popup is changed - | gameplay events | ready | 7 | Firebase | after 1.9.39 |
Structural edits, including adding an event, are coming in Phase 2.