Live snapshot ยท Latest To Release

Latest To Release

Spec

83 events, 260 event parameters, 14 sent with every event. 5 deprecated. Release tag 1.9.39.

Global parameters
Reset
EventSectionStatusParamsPipelinesRelease
custom_session_start

Triggered when user opens the app

๐ŸŽฎ Engagement Analyticsready104 notesFirebaseafter 1.9.39
day_1

is sent in day 0, should be sent on second day after install. need to check 3 and 7 too. adj_day_1 has the same problem too

๐ŸŽฎ Engagement Analyticsready1Firebase ยท Adjustafter 1.9.39
day_3๐ŸŽฎ Engagement Analyticsready1Firebase ยท Adjustafter 1.9.39
day_7๐ŸŽฎ Engagement Analyticsready1Firebase ยท Adjustafter 1.9.39
day_30๐ŸŽฎ Engagement Analyticsready2Firebase ยท Adjustafter 1.9.39
session_end

sent when user opens app next time REMOVE FOR NOW, the event itself. Lets not remove the system which "counts" all parameters which were sent under it

๐ŸŽฎ Engagement Analyticsdeprecated9Firebaseafter 1.9.39
level_start

User starts a level

๐ŸŽฎ Engagement Analyticsready6Firebaseafter 1.9.39
level_complete

User completes a level

๐ŸŽฎ Engagement Analyticsready01 notesFirebaseafter 1.9.39
level_complete_x๐ŸŽฎ Engagement Analyticsdeprecated13Firebase ยท Adjustafter 1.9.39
level_fail

User fails a level !!! need to refresh after level_complete changes

๐ŸŽฎ Engagement Analyticsready131 notesFirebaseafter 1.9.39
revive_clear_bar

sent when user "returns" back to the game which he was losing because of the "bar full"

๐ŸŽฎ Engagement Analyticsready5Firebaseafter 1.9.39
revive_extra_time๐ŸŽฎ Engagement Analyticsready5Firebaseafter 1.9.39
game_paused

user pressed the pause button in the game

๐ŸŽฎ Engagement Analyticsready5Firebaseafter 1.9.39
pause_quit_cancelled

user opened the pause menu, pressed quit but changed his mind from one of the "you will lose warnings"

๐ŸŽฎ Engagement Analyticsready12 notesFirebaseafter 1.9.39
fail_given_up๐ŸŽฎ Engagement Analyticsdraft2Firebaseafter 1.9.39
fail_stack_full

sent every time when "Out of space" popup is shown

๐ŸŽฎ Engagement Analyticsdraft11Firebaseafter 1.9.39
fail_time_up

sent every time when "Time's up" popup is shown

๐ŸŽฎ Engagement Analyticsdraft5Firebaseafter 1.9.39
level_retry

User retries the same level after failing, without going out in the lobby or out of game. it's on sent when "retry" button is pressed. level_start event should still be sent, separately and at the "same time"

๐ŸŽฎ Engagement Analyticsready31 notesFirebaseafter 1.9.39
first_coins_spent

This is a revenue event for adjust,not ingame coins

๐ŸŽฎ Engagement Analyticsready1Firebase ยท Adjustafter 1.9.39
tutorial_started

Tutorial events need to be added to track if we're annoying users by them

๐ŸŽฎ Engagement Analyticsdraft1Firebaseafter 1.9.39
tutorial_complete๐ŸŽฎ Engagement Analyticsready0Firebaseafter 1.9.39
tutorial_step_done๐ŸŽฎ Engagement Analyticsready0Firebaseafter 1.9.39
offer_shown๐Ÿ’ฐ Monetization & Game Economy Analyticsready2Firebaseafter 1.9.39
offer_closed๐Ÿ’ฐ Monetization & Game Economy Analyticsready3Firebaseafter 1.9.39
offer_syspopup_closed๐Ÿ’ฐ Monetization & Game Economy Analyticsready5Firebaseafter 1.9.39
shop_opened

user opens shop screen

๐Ÿ’ฐ Monetization & Game Economy Analyticsready1Firebaseafter 1.9.39
shop_closed

shop screen closed / returned to previous screen

๐Ÿ’ฐ Monetization & Game Economy Analyticsready3Firebaseafter 1.9.39
shop_syspopup_closed

system popup for purchase was closed

๐Ÿ’ฐ Monetization & Game Economy Analyticsready5Firebaseafter 1.9.39
purchase_success

system popup for purchase was closed

๐Ÿ’ฐ Monetization & Game Economy Analyticsready82 notesFirebaseafter 1.9.39
coins_spent

User spends coins

๐Ÿ’ฐ Monetization & Game Economy Analyticsready4Firebaseafter 1.9.39
coins_gained

User gains coins

๐Ÿ’ฐ Monetization & Game Economy Analyticsdraft4Firebaseafter 1.9.39
booster_used

A booster is activated during gameplay

๐Ÿ’ฐ Monetization & Game Economy Analyticsready2Firebaseafter 1.9.39
extra_time_purchased

User adds 60 seconds after time-up popup

๐Ÿ’ฐ Monetization & Game Economy Analyticsready0Firebaseafter 1.9.39
board_clear_purchased

User clears collection board

๐Ÿ’ฐ Monetization & Game Economy Analyticsready0Firebaseafter 1.9.39
lives_refilled

User refills lives using coins

๐Ÿ’ฐ Monetization & Game Economy Analyticsready0Firebaseafter 1.9.39
total_revenue_event

sent after purchase, to track total spent by user

๐Ÿ’ฐ Monetization & Game Economy Analyticsready0Firebaseafter 1.9.39
sign_up_success๐Ÿ” Sign-In & Account Analyticsready1Firebaseafter 1.9.39
sign_up_failed๐Ÿ” Sign-In & Account Analyticsready21 notesFirebaseafter 1.9.39
sign_in_success๐Ÿ” Sign-In & Account Analyticsready6Firebaseafter 1.9.39
sign_in_failed๐Ÿ” Sign-In & Account Analyticsready2Firebaseafter 1.9.39
signed_out

need to check if this is sent properly all the time. (Analytics session ID / session number)

๐Ÿ” Sign-In & Account Analyticsready01 notesFirebaseafter 1.9.39
delete_account

sent when user sends delete request

๐Ÿ” Sign-In & Account Analyticsready0Firebaseafter 1.9.39
delete_canceled

should be sent if user presses cancel delete button

๐Ÿ” Sign-In & Account Analyticsready0Firebaseafter 1.9.39
sign_sync_show

sent when popup is displayed

Merge / Syncready0Firebaseafter 1.9.39
sync_popup_continue

continue button pressed

Merge / Syncready1Firebaseafter 1.9.39
sign_sync_confirmed

yes button pressed on confirm popup

Merge / Syncready10Firebaseafter 1.9.39
connection_lost

Game detects loss of connection

๐Ÿ“ด Offline Mode Analyticsready0Firebaseafter 1.9.39
connection_restored

Connection is restored, back to online

๐Ÿ“ด Offline Mode Analyticsready0Firebaseafter 1.9.39
sounds_stng_changed

sent when settings/pause window is closed and this setting was different when user opened the window

Settingsready1Firebaseafter 1.9.39
music_stng_changed

sent when settings/pause window is closed and this setting was different when user opened the window

Settingsready1Firebaseafter 1.9.39
hints_stng_changed

sent when settings/pause window is closed and this setting was different when user opened the window

Settingsready1Firebaseafter 1.9.39
vibration_stng_changed

sent when settings/pause window is closed and this setting was different when user opened the window

Settingsready1Firebaseafter 1.9.39
name_changedSettingsready1Firebaseafter 1.9.39
bank_join_pressed

In "lives bank" when user presses the join button

Lives / Help systemready0Firebaseafter 1.9.39
bank_ask_lives_pressed

"ask for lives" button pressed, in "lives bank"

Lives / Help systemready1Firebaseafter 1.9.39
team_ask_livesLives / Help systemready1Firebaseafter 1.9.39
team_send_livesLives / Help systemready2Firebaseafter 1.9.39
create_team

Sent when confirmation of team creation is received from server

Teamsready3Firebaseafter 1.9.39
join_teamTeamsready2Firebaseafter 1.9.39
leave_teamTeamsready2Firebaseafter 1.9.39
m_event_stage_complete

sent when main event objetive/stage complete

Main Eventready4Firebaseafter 1.9.39
m_event_finished

main event finished (17 days elapsed)

Main Eventready2Firebaseafter 1.9.39
rate_popup_shown

this is the start popup, which sends users

rate / Review systemdeprecated3Firebaseafter 1.9.39removed 1.9.39
pre_rate_shownrate / Review systemready3Firebaseafter 1.9.39
pre_rate_submitted

Star / Emoji rating had been submitted from the pre rate popup

rate / Review systemready6Firebaseafter 1.9.39
pre_rate_closedrate / Review systemready6Firebaseafter 1.9.39
main_rate_shown

the main rate us popup (which shows gift and sends user to store review

rate / Review systemready4Firebaseafter 1.9.39
rate_popup_rated

sent when player rates stars in our "rate popup" and pressed "rate us" button

rate / Review systemdeprecated5Firebaseafter 1.9.39removed 1.9.39
rate_popup_closed

sent when player rates stars in our "rate popup" and pressed "rate us" button

rate / Review systemdeprecated5Firebaseafter 1.9.39removed 1.9.39
rate_feedbk_canceled

was rate_report_canceled

sent when user closes the report window(feedback) without sending

rate / Review systemready7Firebaseafter 1.9.39
pre_feedbk_sent

was rate_report_sent

sent when user sends the report

rate / Review systemready6Firebaseafter 1.9.39
rate_system_initiated

sent when the system (iphone/android) rate popup is shown to the user after they rate us 4 or 5

rate / Review systemready4Firebaseafter 1.9.39
rate_system_returned

returns from store or sys rate popup, same is sent when returned from rete_sys_retry but reward success is always yes (retry_yes)

rate / Review systemready7Firebaseafter 1.9.39
rate_rwrd_price_btnrate / Review systemready1Firebaseafter 1.9.39
rate_fail_closedrate / Review systemready2Firebaseafter 1.9.39
rate_sys_retry

user pressed retry in the "reward fail" popup

rate / Review systemready2Firebaseafter 1.9.39
item_out_of_bounds

when item goes out of board (bug)

rate / Review systemready0Firebaseafter 1.9.39
notif_loc_openedrate / Review systemready4Firebaseafter 1.9.39
notif_loc_action

we need to implement mechanism to stop attributing the action to notification after some time

rate / Review systemready3Firebaseafter 1.9.39
notif_loc_shown

notifications which were registered in previous session and should have been triggered by timer before this session | sent separately for every notif shown

rate / Review systemready3Firebaseafter 1.9.39
gmpl_item_picked

we track the first 5 unique items picked from a board per level attampt

gameplay eventsready3Firebaseafter 1.9.39
gmpl_items_matched

we track all "match" events in level

gameplay eventsready3Firebaseafter 1.9.39
foreground_change

sent only when screen/scene/popup is changed -

gameplay eventsready7Firebaseafter 1.9.39

Structural edits, including adding an event, are coming in Phase 2.